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Absolute Idiom II
Greatness Achieved Through Training EoN.
274
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Posted - 2013.07.29 14:40:00 -
[1] - Quote
Is there a shield amp incorporated into the dropship? Or perhaps because of skills? Can you post some numbers? |
Absolute Idiom II
Greatness Achieved Through Training EoN.
275
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Posted - 2013.07.29 15:48:00 -
[2] - Quote
In eve though, the stacking penalty only occurs from the 2nd module - regardless of the skills applying to the hull. So it does appear to be a bug if this is not the case here. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
275
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Posted - 2013.07.30 08:58:00 -
[3] - Quote
Oso Peresoso wrote:Taurion Bruni wrote:when placing a shield amplifier on my dropship, The first ward amplifier is supposed to add 15%, but it only adds 80% of the total effect. this continues to affect each one after, causing a massive change in total resistance. I'm 99.98% sure that its because you're doing the math wrong. Really. If you have 10% resistance or whatever base, and you add a 15% mod, you're not supposed to get 25%. And its not because you're getting stacking penalized. Yes you're getting the full 15% effect too.
This is why posting numbers will help :) |
Absolute Idiom II
Greatness Achieved Through Training EoN.
276
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Posted - 2013.07.30 11:16:00 -
[4] - Quote
Btw, if you'd like to use a spreadsheet I created to calculate resists (with stacking penalties) then feel free to use: https://docs.google.com/spreadsheet/ccc?key=0AploM5dd7fuEdElBQ1V2c1Z1MlhkMFR5b00xTGdvREE#gid=4
Just place your resist modules in column D. Change cell D2 to your starting resists with skills, etc. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
285
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Posted - 2013.07.31 14:33:00 -
[5] - Quote
Taurion Bruni wrote:Oso Peresoso wrote:Taurion Bruni wrote:when placing a shield amplifier on my dropship, The first ward amplifier is supposed to add 15%, but it only adds 80% of the total effect. this continues to affect each one after, causing a massive change in total resistance. I'm 99.98% sure that its because you're doing the math wrong. Really. If you have 10% resistance or whatever base, and you add a 15% mod, you're not supposed to get 25%. And its not because you're getting stacking penalized. Yes you're getting the full 15% effect too. Did not realize that the stack starts at first mod in presence of base stat
In eve it doesn't so I wouldn't be so sure that he is correct. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
285
|
Posted - 2013.07.31 14:40:00 -
[6] - Quote
It is worth noting, however, that if you already have some resistance due to skills/vehicle then the module won't add resistance in the manner you might expect.
For example:
You have 25% resistance due to skills. You apply a module that gives you 15% resistance. You will not end up with 40% resistance. You instead end up with 36.25%.
This is calculated by giving you a further 15% resistance of the 75% resistance that you have left. I.e. 75% * 15% = 11.25%. Add this to the 25% that you started with to get 36.25%.
It makes sense to do this, since otherwise it would be possible (with enough modules) to reach 100% resistance and receive zero damage. The Stacking Penalty merely exists to exacerbate the issue and ensure diminishing returns for all stacked modules (especially damage modules). |
Absolute Idiom II
Greatness Achieved Through Training EoN.
287
|
Posted - 2013.08.01 11:18:00 -
[7] - Quote
843 nerfnut96 wrote:I can verify this, my tank has a passive shield resistance of 6% and a ward amp (15%) that should come to 21% but instead comes to 18.2, i'm glad someone else saw this.
That would mean that your module is getting the stacking penalty (of ~83% efficiency) even though it's a higher figure than your passive resist bonus. That's pretty terrible. |
Absolute Idiom II
No Free Pass
402
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Posted - 2013.08.01 11:50:00 -
[8] - Quote
ratamaq doc wrote:Absolute Idiom II wrote:It is worth noting, however, that if you already have some resistance due to skills/vehicle then the module won't add resistance in the manner you might expect.
For example:
You have 25% resistance due to skills. You apply a module that gives you 15% resistance. You will not end up with 40% resistance. You instead end up with 36.25%.
This is calculated by giving you a further 15% resistance of the 75% resistance that you have left. I.e. 75% * 15% = 11.25%. Add this to the 25% that you started with to get 36.25%.
It makes sense to do this, since otherwise it would be possible (with enough modules) to reach 100% resistance and receive zero damage. The Stacking Penalty merely exists to exacerbate the issue and ensure diminishing returns for all stacked modules (especially damage modules). I've wondered about this myself, and you seem to know what you are talking about. So lf I may, can I verify using another example with a few questions? Taking hacking speed reduction as the skill, with both mini Logi, and system hacking into account. Does suite bonus x5 (25%) plus system hacking x5 (25%) = a total of 50% reduction? Then if I add a complex code breaker (25%), does that = 25% off the remainding (50% if yes to above) or a total of 75% off the original total? Thanks for your time.
Well as I wrote, you can't merely add up the figures. An Adv Minmatar Logi has 3 mids, so with max skills you could have 25% reduction from hacking skill, 25% reduction from the suit and 3x 25% from the hacking modules. A total of 125% doesn't make sense!
Depending on how the stacking penalties apply I think you could expect to see something the following: (I can't remember what an unaltered hacking time is typically, but 12s sounds about right.)
http://i.imgur.com/tyTEcfV.png?1
As you can see, the 3rd module just doesn't give any tangible benefit in either case. The 2nd module is down to your own judgement. |
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